RayCore Lite IP is designed based on MIMD architecture that can be utilized to upgrade existing shader GPUs to ray tracing performance levels. This RT approach enables more efficient execution of independent parallel tasks – each ray is regarded as an independent instruction. Due to this advantage, RayCore Lite with its ray tracing pipeline maintains ray tracing performance, regardless of ray coherence and scene characteristics and consequently supports real-time ray tracing. Accounting for most of the computations in Ray tracing graphics is part of the T&I (Traversal & Intersection test). Customers can achieve significant performance gain by replacing the tracking of the T&I portion of their software stack with a RayCore Lite core, which contains a hardware optimized ray tracking solution.