Ray-Tracing started to be widely used in film production since the early 2000s and is now applied in design for visualizing product prototypes, engineering the final deliverables to manufacturing and marketing just about any product, from a car to a video game. This cutting-edge technique is especially powerful when rendering complex optical phenomenon. Ray Tracing can process photo-realistic cinema-quality 3D graphics. RT technology is applied in the professional visualization markets using cloud servers (render farms), for non-real-time environments such as films and animation production. Since ray tracing simulates optics effect automatically, developers can save up to half of their content creation costs by eliminating labor-intensive texture work.
Previously, only cloud servers, high-end workstations and PC’s with dedicated RT graphics cards support ray tracing today. Consumers will soon experience unprecedented interactive UI/UX playing immersive 3D games with the new home video game consoles being released this year by SONY (PS5) and Microsoft (X-Box). New graphics card entries will provide ray tracing to mainstream PCs and laptops in the future. It is the beginning of the era when our gaming and virtual worlds will have photo-realistic graphics and the market will never look back.