SiliconArts Launches RayCore Path-Series Availability: The GPU for Photo-realistic Graphics
The Most Advanced Path Tracing GPU for Photo-realistic Graphics
SEOUL, South Korea–(BUSINESS WIRE)–SiliconArts today released RC-MC, its next-generation RayCore graphics architecture. The RayCore MC is scalable and modular to enable integration on a wide variety of gaming platforms including cloud, desktop, mobile, console and VR/AR. The RC-MC is being made available in an external Graphics Accelerator (eGFX) for content developers and SOC design evaluation.
SiliconArts Joins the Khronos Group to Support Standardization of Vulkan Ray Tracing
RayCore GPU for mobile and VR will enable Vulkan-compatible ray tracing acceleration
SEOUL, South Korea – 24 August 2020 – SiliconArts has become a full member of the Khronos® Group standards consortium to support the development and ratification of ray tracing extensions to the Vulkan® cross-platform 3D API. The company will extend its RayCore® GPU cores to be compliant with the upcoming Vulkan ray tracing extensions, providing the necessary functionality to accelerate new Vulkan API calls. When integrated with existing raster shader GPUs, the resulting solution off-loads the ray tracing calls while preserving the existing raster graphics pipeline, to enhance real-time photo-realistic graphics quality on a wide range of devices.
“The Vulkan ray tracing API extensions will enable standardization of ray tracing on mobile devices, with desktop compatibility, enabling thousands of developers to create ray tracing content for multiple markets and platforms,” said SiliconArts CEO Hyung-Min Yoon. ”We will work with the Khronos Vulkan Working Group to evolve the extensions to keep pace with new techniques such as path tracing and deliver the cross-vendor standardization the developer community needs.”
“We warmly welcome SiliconArts as a Khronos member and are eager to working with them on helping ensure the new Vulkan ray tracing extensions satisfy the needs of all markets, including mobile, desktop, and cloud,“ said Neil Trevett, president of the Khronos Group. “SiliconArts has unique expertise in bringing such advanced rendering capabilities to mobile and wearable devices, and their participation brings a complementary perspective to help make the Vulkan standard even stronger for the entire industry.”
About Silicon Arts
Leading embedded ray-tracing GPU technology for all markets needing ray tracing support based on a licensable IP core that incorporates patented innovations to bring low power, real-time ray tracing to mainstream markets. SiliconArts® and RayCore® have registered trademarks of SiliconArts Inc. Contact Steve Brightfield (858)692-6727.
About The Khronos Group
The Khronos Group is an open, non-profit, member-driven consortium of over 150 industry-leading companies creating advanced, royalty-free, interoperability standards for 3D graphics, augmented and virtual reality, and parallel programming. Khronos® and Vulkan® have registered trademarks of The Khronos Group Inc.
John Peddie News: SiliconArts new ray tracing chip and IP 4th generation path tracing engine
Posted: By Jon Peddie 10.10.19

Founded in 2010 in Seoul by Dr. Hyung Min Yoon, formerly at Samsung, Hee-Jin Shin from LG, Byoung Ok Lee from MtekVision, and Woo Chan Park from Sejong University, SiliconArts took on the formidable task of designing and manufacturing a ray tracing hardware accelerator co-processor, which they called RayCore.
The company showed its first implementation in an FPGA in 2014, and it was impressive then (see TechWatch volume 14, number 17, August 26, 2014, p. 19). During the past four years, the company has been steadily making improvements, expanding its product line, and developed an ambitious and impressive road map. We have tried to encapsulate all that in this report.
https://www.jonpeddie.com/news/siliconarts-new-ray-tracing-chip-and-ip
CIO Outlook: Siliconarts recognized Top 10 HPC Companies – 2019
08.05.2019

GPU is a core semiconductor technology used for computer graphics and 3D applications. Modern computer 3D graphics technology uses rasterization hardware technology to enhance rendering performance. As computing performance increases dramatically due to the enhancement of computing architecture, several software rendering techniques are used to support realistic 3D graphics. Among these techniques, ray-tracing technology is widely used in creating movies, animations, and other special effects. Nonetheless, current ray-tracing technology consumes a considerable amount of time to perform the rendering process. Based in Gangnam-gu, Seoul, SiliconArts has a MIMD (Multiple Instruction Stream, Multiple Data Stream) GPU architectures that implement low-power and high-performance real-time
processing of ray tracing which enables a graphic designer to generate photo-realistic high-quality 3D graphics with minimal efforts in comparison to rasterization hardware format.
We present to you “Top 10 HPC Solution Providers – 2019.”
https://hpc.apacciooutlook.com/vendor/siliconarts-realtime-ray-tracing-gpu-ip-cid-4467-mid-278.html

The IP companies creep toward an SoC
Posted: 10.21.15
To build a truly heterogeneous SoC, you need at least four processors
The announcement of VeriSilicon’s acquisition of Vivante heats up the IP space, and puts pressure on Synopsys (which recently acquired Viragelogic, which previously acquired ARC) to get a GPU, and VeriSilicon to get a CPU, so they can compete across the board with ARM and Imagi-nation Technologies.
https://www.jonpeddie.com/editorials/the-ip-companies-creep-toward-an-soc
JPR]Disruptive technology from a little startup?
8.26.2014

JON PEDDIE’S TECH WATCH
By Jon Peddie
Seemingly out of nowhere—well, South Korea, actually—a four-year-old startup founded by Dr. Hyung Min Yoon, formerly at Samsung, Hee Jin Shin from LG, Byoung Ok Lee from MtekVision, and Woo Chan Park from Sejong University burst on the scene at Hot Chips and simultaneously at Siggraph this year to show off a ray-tracing (RT) chip, their RayCore.
It is not, however, as the company claims, the world’s first ray-tracing chip, but they qualify their claim by calling it the world’s first ray-tracing GPU IP. The first actual RT chip was built by Advanced Rendering Technology (ART) in Cambridge, U.K., 1995, and the company still operates but gave up its silicon solution about six years ago. Caustic Graphics (now owned by Imagination Technologies) was started in 2006 and built prototype hardware RT accelerators using FPGAs.
Siliconarts is offering IP, not a chip. What they demonstrated at Siggraph and Hot Chips was a proof of concept, not a product. (Although they do claim to have an RT chip—the RayCore built in 55-nm.) No matter how it’s delivered, they have an interesting and impressive piece of work. In fact, the company has already been licensing out its ray-tracing IP to its OEM partners since 2011, and is currently working with a multinational mobile AP manufacturer to develop a next-generation mobile application processor.
EETimes]Startup May Disrupt Mobile Graphics
8.25.2014

Jon Peddie, President, Jon Peddie Research
8/25/2014 08:05 AM EDT
Ray-tracing core runs on 1W
Seemingly out of nowhere — well, South Korea actually — a four-year old startup recently burst on the scene
with a ray-tracing chip, the RayCore. The company was founded by Dr. Hyung Min Yoon, formerly at Samsung; HeeJin Shin from LG; ByoungOk Lee from MtekVision; and Woo Chan Park from Sejong University.
What they demonstrated simultaneously in talks at Hot Chips and Siggraph was a proof of concept for an IP block, not a product. No matter how delivered, they have an interesting and impressive piece of work. In fact, the company has been licensing its ray-tracing IP to OEM partners since 2011, and is currently working with a vendor of mobile apps processors on a next-generation SoC.

Results were impressive for three static test scenes for Whitted ray tracing rendered at interactive frame rates on an FPGA prototype.
2013 Korea new technologies
11.23.2013

Ray tracing GPU technology that Siliconarts has developed won an excellence prize at the award ceremony, ‘2013 Korea 10 new technologies’.
‘Korea 10 New Technologies’, which is hosted by MOTIE (The Korea Ministry of Trade, Industry & Energy) and supervised by KIAT (The Korea Institute for the Advancement of Technology), is one of the industrial technology awards ceremonies that boast… the country’s best authority. In this award ceremony, 10 new items that were selected as a promising technology were given a certificate for the new technology.
Among the accredited technologies, RayCore®, real-time ray tracing GPU technology, for HD-resolution, developed by Siliconarts, gains honor of receiving excellence award.
In computer graphics, ray tracing is a technique that generates an image by tracing the path of lights through pixels in an image plane and by simulating various optical effects such as reflection, refraction, transmission and shadow. Although ray tracing algorithm was first introduced back in 1970s, it has been hardly applied to real applications on real-time basis due to the complexity of the algorithm as well as memory structure required for considerable amounts of computation. In addition to increasing the degree of integration in computer devices, many technical efforts for a high level of parallelization in rendering process should have been implemented to make ray tracing a more practical technology. To realize real-time ray tracing rendering, Siliconarts, Inc. has developed RayCore®, the world’s first real-time ray tracing rendering hardware. Ray tracing hardware technology has been evaluated the value of leading significant graphics market growth within 5 years as a next-generation core technology which offering cinema-quality image with lower cost and lower power consumption.