SiliconArts sees a world of immersive experiences in virtual and augmented reality solutions using photo-realistic ray trace graphics in real-time for interactive gaming, visualization, design, and modeling. The team is composed of engineers with a passion for art and how to deliver it with next-generation graphics solutions.
SiliconArts’ mission is to enable a disruptive next-generation graphics technology, real-time ray tracing, that can create photorealistic video graphics with a vast range of applications, from films, games, architecture, engineering, design, scientific, medical, industrial, and automotive applications. SiliconArts has designed real-time ray tracing GPU (Graphic Processing Unit) technology for use in servers, workstations, PCs, mobile, and VRA/R headsets.
SiliconArts is featured in the “Ray Tracing Summit” 2020 for gaming developers and was recognized as APAC CIO Outlook TOP 10 HPC Solution Providers in 2019.
SiliconArts has demonstrated its technology as CES, MWC, Hot-Chips, SIGGRAPH and Design&Reuse conferences.
Awards
– APAC CIO Outlook: Recognized as TOP10 HPC solution Provider (2019)
– Hot Chips: Presented RayChip® (2014)
– Siggraph : Presented RayCore® architecture (2014)
– Selected in EE Times Silicon 60: Hot Startups to Watch (2014, 2015)
– Awarded Korea Technology Award (2013)
– Awarded NET (Korea New Excellence Technology) (2012)