RayTree is a dedicated KD-tree generation hardware IP which is used in ray tracing technology. In order to deliver high-quality dynamic 3D contents and guarantee interactivity, real-time KD-tree re-generation is a compulsory requirement for any application. Despite of CPU overhead in today’s system, CPU has been responsible for KD-tree generation and this causes process delays as well as high-level of power consumption.
RayTree now can replace CPU’s role and further maximize KD-tree re-generation performance. RayTree re-generates KD-tree in real-time basis, thereby realizing on-the-fly dynamic scene processing without any CPU utilization and saving power consumption. Furthermore, RayTree acts as load balancer between rendering and tree building task. RayTree optimizes resource distribution and minimizes response time, and ultimately solves the bottleneck problem for efficient ray tracing rendering.
RayTree efficiently cooperates with RayCore to realize real-time ray tracing and eventually allows interactivity, and high degree of freedom for high-quality dynamic 3D contents implementation.