RayCore 2000 is the latest real-time ray tracing GPU IP for high-performance, high-resolution mobile and embedded devices. This advanced GPU IP provides more immersive reality-like 3D contents to end-users and more convenience content development environment to content developers with enhanced graphic functionalities – multi-texturing, bump mapping, light binding, and multiple light sources support.
As more and more mobile and embedded consumers are equipped with high performance devices that can handle various types of multiple high-quality 3D contents, visual graphics technology is becoming the kernel of today and tomorrow’s device-related technology.
RayCore 2000 is designed to fulfill these demanding requirements of fast evolving mobile and embedded space. Based on its patented MIMD architecture, the area efficiency (e.g., small silicon size to yield high performance) is achieved and fundamental problem of GPU implementing the light effects in real-time is resolved. This allows RayCore 2000 to enhance user experiences in mobile gaming, mobile, and embedded UI (User Interface), various near-future applications including Virtual Reality, and Augmented Reality.
The new graphics functionalities of RayCore 2000 further reinforce the visual quality of 3D contents. ‘Multi-texturing’ allows to produce more sophisticated and rich images with multiple textures of different material properties while ‘bump mapping’ makes it possible to express detailed uneven impression on surface with simple setting. ‘Light binding’ can be applied to a certain object to emphasize its presence or movement in a scene, and configurable ‘multiple light sources’ are used to intensify brightness. Ultimately, these graphics functionalities amplify the visual realism of 3D contents