Realizing Ray Tracing Games

Real-time ray tracing is hot-issue in gaming market in this year, because Microsoft announced the ray tracing API for Direct X platform. You can find the news about ray tracing graphics and games.

What Microsoft’s DirectX
Raytracing means for gaming

Ray tracing explained: The future of hyper-realistic graphics

Ray traced games coming
this year

Announcing Microsoft
DirectX Raytracing!

Microsoft, game engine companies (Unity, Unreal), and many game companies in PC game area move toward implementing ray tracing games from this year.
NVIDIA also announced powerful graphic card to support real-time ray tracing at this Aug.

Technology

Ray tracing, introduced by Dr. Turner Whitted in 1979, is a computer graphics technique which creates images by shooting and tracing rays. Ray tracing allows accurate rendering of objects by articulating natural lighting effects such as reflection, refraction, transmission, shadow and global lighting. The algorithm lets rays trace the path of light through pixels in an image plane and simulates the effects of its encounters with virtual objects. When a ray (primary ray) encounters a object surface, three new rays (reflection, refraction and shadow rays) are generated and the rays repeat for finding the intersection with objects.

This cutting-edged technique is especially powerful when rendering complex optical phenomenon. Producing cinema-quality 3D images is already becoming a mainstream trend of 3D computer graphics in software and cloud computing. The introduction of ray tracing hardwired GPU will bring such high quality graphics in real time to various media devices, an innovation that will take the visual computing world to the next level.

Ray Tracing Graphics

Introduced by Turner Whitted in 1979,
ray tracing is a computer graphics technique which creates
images by shooting and tracing rays.
Ray tracing allows accurate rendering of objects by articulating
natural lighting effects such as reflection, refraction,
transmission, shadow and global lighting

RayCore GPU Technology

RayCore GPU Technology is the world’s first real-time
ray-tracing-enabled GPU IP that is applicable to a variety of
devices including smartphones, tablets, handheld gaming
devices and smart TVs. This state-of-the-art GPU IP provides
cinema-quality 3D graphics in mobile devices by fully
supporting a variety of ray tracing functions such as reflection,
refraction, transmission, shadow and global lighting.

Products

RayCore is the fatest real-time ray tracing GPU IP for high-performance,
high-resolution mobile and embedded devices.
This advanced GPU IP provides more immersive reality-like 3D contents to end-users and
more convenience content development environment to content
developers with enhanced graphic functionalities.

Solutions

To enable comfortable VR graphics decreasing VR sickness,
Siliconarts is preparing to software and hardware solutions for
headset-based VR and immersive VR.

Company

Siliconarts was established at Apr. 2010 to enable disruptive next-generation
graphics technology called as real-time ray tracing technology.
Siliconarts designed real-time ray tracing GPU(Graphic Processing Unit) named as RayCore.
Siliconarts showed the best performance of ray tracing graphics on
Hot-Chips symposium and SIGGRAPH 2014 conference.

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